Hi, all,
I'm Bojian, in this year GSoC I have been working on Plate Mode NURBS
raytraing, here is a brief summary of my work.
Basically, plate mode is already supported in BoT primitive, but not
completely implemented in B-rep(NURBS models). My primary job is to do
this, to be a little bit specifically, I will put it into two aspects as
follows.
1. data structure to store extra thickness value of B-rep: by using
openNURBS built-in routines, I have already integrate thickness value into
its basic data structure, and currently assigned the value to the whole
B-rep model but not per-face.
2. ray-tracing: previously for B-rep model, the ray-tracer can not generate
satisfactory results, now it works well visually, but visual results are
not enough for engineering, now I am still working on some numerical test
to ensure the result correctly. It may take me some time to finish.
Here is my development log and all the patches I have submitted can be
found on the webpage.
http://bojianwu.github.io/gsoc2016/
Best,
Bojian
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