Hi, all, I'm Bojian, in this year GSoC I have been working on Plate Mode NURBS raytraing, here is a brief summary of my work.
Basically, plate mode is already supported in BoT primitive, but not completely implemented in B-rep(NURBS models). My primary job is to do this, to be a little bit specifically, I will put it into two aspects as follows. 1. data structure to store extra thickness value of B-rep: by using openNURBS built-in routines, I have already integrate thickness value into its basic data structure, and currently assigned the value to the whole B-rep model but not per-face. 2. ray-tracing: previously for B-rep model, the ray-tracer can not generate satisfactory results, now it works well visually, but visual results are not enough for engineering, now I am still working on some numerical test to ensure the result correctly. It may take me some time to finish. Here is my development log and all the patches I have submitted can be found on the webpage. http://bojianwu.github.io/gsoc2016/ Best, Bojian
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