On Sep 13, 2016, at 12:47 PM, Oleksandr Dubenko <odybe...@gmail.com> wrote: If it preserves the original colors, then absolutely! That'd be an improvement. Did you handle the override flag? How do you identify the color? I get the RGB color from .asc files from this types of lines. attr set {zz.r} {color} {0/0/255} {region} {R} {sh... And I'm not sure what override flag is. You stopped too soon. :) Further down that attr set line is an inherit flag (which will be 0/unset or 1). If inherit is set, then it overrides anything lower. Example hierarchy: top1 (color=red, inherit not set) u obj1 (color=green) u obj2 (color is unset) top2 (color=blue, inherit=1) u obj1 (color=green) u obj3 (color is yellow) Here's what colors should be seen if I draw each object: draw obj1 => obj1: green draw obj2 => obj2: gray draw obj3 => obj3: yellow draw top1 => obj1: green, obj2: red draw top2 => obj1: blue, obj3: blue Basically, what color they should be shown as depends on what exactly is drawn, what the context is. If I draw "/obj3", I get yellow, but drawing "/top2/obj3" gives blue. Make sense? I want to share the progress I made in past few days on OGV. First I configured ESLint to match meteor's code style and fixed all the errors it would detect. Next I restructured the app using meteor's recommendations on file structure and configured Travis CI ( for now it's just linting the code but in the future it will run tests). I also made a build script to deploy OGV the right way and not just running development version in production. Right now I'm working on UI improvements. I'm working in a eslint branch in my repo here. More detailed info about things I did you can read in my blog. Awesome, thanks for sharing the progress update! Is it ready to be deployed on the production server? Will your build script work? Cheers! Sean
------------------------------------------------------------------------------
_______________________________________________ BRL-CAD Developer mailing list brlcad-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/brlcad-devel