> I’ve just finished gathering the statistics on the scenes in the ‘share/db’ > directory. I will attach the pdf with the results.
Thanks for sharing, very informative, interesting! If I’m reading the numbers correctly, though, it’s not making complete sense (e.g., f repeatedly slower than g). Any explanation? One point I see is that there’s not enough work. Not just model complexity, but number of rays. I suggest using -s1024 going forward, which not just quadruples the load and is a common render size, but also converts to a millions of rays per second metric more directly. For your "Other metrics" table at the end, be wary of making assumptions (e.g., basing an array size anywhere near the max segs or regions in a partition values) because our sample geometry are not representative of “real" models. They’re mostly tiny demos. Production models tend to have an order of magnitude or two more regions (in the 5k-50k ballpark). If you made a script to generate that table, I’d be happy to run it on some real assets for comparison. Cheers! Sean ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ BRL-CAD Developer mailing list brlcad-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/brlcad-devel