On Thu, Jul 27, 2017 at 2:17 AM, Marco Domingues <marcodomingue...@gmail.com
> wrote:

> On 27 Jul 2017, at 00:25, Vasco Alexandre da Silva Costa <
> vasco.co...@gmail.com> wrote:
>
> Yes, there seems to exist a slightly difference in the light position and
> with the specular color, when comparing with the ANSI C results. But fixing
> the problem with the materials should be a priority. I’ve tried some
> things, like translating the regions as I did for the boolean trees, but
> that didn’t fix it. I will keep looking for a possible solution for this.
>

Marco,
Could you please make a patch with just the normals fix? I will try to
investigate these materials render illumination issues.
This way you can focus on the CSG code and optimizations.

Thanks for reading this message,

-- 
Vasco Alexandre da Silva Costa
PhD in Computer Engineering (Computer Graphics)
Instituto Superior Técnico/University of Lisbon, Portugal
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