Hi,

Sean has left the following comment at Write a "BRL-CAD Ray Tracing Shaders" tutorial http://www.google-melange.com/gci/task/view/google/gci2012/7994216:


sorta


So it looks like you did the first half, showing how to create the sphere region, but not the second piece -- showing how to use the stack shader. Also, you don't show how you made the renderings and the blue glass one is not visible.

A tutorial needs to be completely reproducible. The easiest way to do that from what you have now for the renderings is to tell them before the first default sphere rendering to open the raytrace control panel and hit the raytrace button OR to type "rt" in the command window (and instead use that window screenshot).

In order to reproduce the glass sphere, you need to show what the combination editor looks like to get a sphere that looks like that. The image you have on bullet 6 looks like default parameters so it might better belong in section 5.

Similarly in section 7, it needs to show the stacked shaders and all their parameters. You should note that the ordering of shaders matters (eg, that you must put plastic after checker to make it look 3D). You totally punted in that section when you got to "Steps"... you're supposed to be showing them an example. :)

Finally, the end of the article shouldn't directly link to those pdf files at the end. Just link tell them there's an Intro to MGED and Shaders presentation at brlcad.org/wiki/Documentation


Greetings,
The Google Open Source Programs Team


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