On Apr 5, 2011, at 9:44 AM, Stadelmann Josef wrote:

> Thanks, and what you say is very important for me too.
> My beginners question: is there somewhere an OO class model  drawn to show 
> ... [snip]

Nope.  If you make one, though, it would make a great addition to our community 
wiki. :)

There are some details about proper model construction in our Principles of 
Effective Modeling [1] guide as well as throughout the MGED tutorial series [2].

[1] http://brlcad.org/w/images/9/9a/Principles_of_Effective_Modeling.pdf
[2] http://brlcad.org/w/images/c/cf/Introduction_to_MGED.pdf

> a)      How inheritance of such attributes like mater and through matter like 
> color works OR

This is actually fairly simple.  If you walk down the hierarchy from the 
top-level objects, any shader property applies to all objects from that point 
down until it finds a new shader property.  If you set the inherit/override 
flag on a shader property (via the 'mater' command), it applies to *all* 
objects even if it finds a new shader property.

> b)      which object types (classes) can have mater and through mater color.

It really only makes sense for combinations to have a material property 
(including color) set.  

Cheers!
Sean


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