On Jan 25, 2014, at 10:01 AM, Tom Browder wrote:

> The subject pretty much says it all.  Can we script mged commands to
> actually (and accurately) translate and rotate objects in the model
> space?

The methods available in archer are a little different but in mged, you most 
certainly can script transformations in mged.  You can use the sed and oed 
commands.

If you're modifying a primitive, run "sed your_primitive" after drawing it, 
then "tra" or "rot" or "sca", and "accept" or "reject" when you are done.  If 
you'd like to modify a combination or an object in a combination (an instance), 
you use the "oed" command.

The oed command is a bit more complicated because it requires that you specify 
a keypoint, but there is detailed "Object Editing - the oed Command" tutorial 
that explains it all here:  http://brlcad.org/wiki/Documentation

Basically, it's "oed / myobject/and/some/path/to/primitive" if you want to move 
myobject or "oed /myobject/and/some/ other_object/and/path/to/primitive" if I 
wanted to just move some other_object within a combination. (note the space and 
slash placements)  After selecting the oed path you you wish to edit, you again 
make your edit and apply/reject the change.

Cheers!
Sean


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