I am looking for suggestions on the best way to model a nose cone section that 
is formed as a tangent ogive (or any other ogive shape for that matter).  There 
would be an outside ogive solid and an inside ogive solid subtracted from it to 
form the nose cone skin. For a tangent ogive, the base would be tangent to a 
following cylindrical component with radius, R, and the nose cone would have a 
length, L.   The ogive shape is defined by an ogive radius, p, whose origin is 
at the base and p>= R. (note these formulas are from Wikipedia, 
Nose_cone_design)

p = (R^2 + L^2)/(2R)

The shape is revolved around the centerline and the distance, y, from that axis 
to the surface is at any point, x, is:
y=sqrt(p^2 - (L-x)^2) + R - p

For my purposes, the centerline for revolution is the model x-axis and the tip 
of the outer nose cone would be at x=0, but I guess this would not be the case 
in general, but could be constructed that way and then the component (region) 
formed by subtracting the two ogives  translated/rotated to its location in the 
overall model, if that is possible.

So, what would be the best way to go about this and get a relatively smooth 
surface?

Thanks,

Kathy




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