Hi Filip, You’re not doing anything wrong. You ran into an unimplemented feature.
> Now, when I try to produce an STL file, I get an error: > $ ./BRL-CAD_7.26.0_Linux_x86_64/bin/g-stl -o aube_pleine.stl aube_pleine.g > Assembly1 > ERROR(Brep_2.s): tessellation failure > 0 triangles written > > I don't know how to handle this, as I am quite new to BRL-CAD - I would > appreciate some insight > When you imported the STEP file, it contained a NURBS boundary representation (brep) entity. Support for converting NURBS into triangles (i.e., tessellation) isn’t yet exposed as a feature, so the export reports a failure. There is code that turns the NURBS into triangles for display, but I don’t think there’s a way to get at those triangles just yet as a user. To any devs interested in implementing this, look near the WATER_TIGHT define in src/librt/primitives/brep/brep.cpp. Sorry I don’t have better news Filip. Cheers! Sean ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ BRL-CAD Users mailing list brlcad-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/brlcad-users