Hi list: Does anyone know of work that involves placing hard limits on the amount of time bro is able to spend processing individual packets? Specifically, I'm looking for:
* work toward putting hard limits on the number of cycles Bro is allowed to execute per-packet before injecting a hard stop and forcing the engine to move to the next packet, or * work toward emulating buffers / drops based on the number of cycles bro spends processing a particular packet in offline / pseudo-realtime mode Thanks in advance for any references / thoughts! --Gilbert _______________________________________________ bro-dev mailing list [email protected] http://mailman.icsi.berkeley.edu/mailman/listinfo/bro-dev
