Hey David. Long time, no hear. :)

Yeah, there are a few AWT classes I'm using for off screen rendering, so doing 
the headless toolkit makes sense.  So if I do that then I no longer have any 
dependencies on X11, right?

Has anyone here worked with JOGL? I know the latest beta releases have hooks 
for a new windowing toolkit so that we don't need AWT, but in my simple tests I 
wasn't able to make use of it.

- Josh



On Wed Feb 10, 2010, at 10:50 AM, David Herron wrote:

> A thought -- Use the AWT headless toolkit and that is supposed to turn off 
> any on-screen GUI stuff.  But it would mean ensuring the 3D stuff you create 
> would be done via other means than the AWT infrastructure.
> 
> IIRC There are other things which will trigger AWT into action.  Using the 
> headless toolkit will cause the system to instead throw exceptions that will 
> tell you which methods are safe or not.  You can also inspect methods and 
> classes to see which throw HeadlessException and which don't.
> 
> - David Herron
> http://davidherron.com
> 
> 
> On Wed, Feb 10, 2010 at 9:43 AM, Joshua Marinacci <jos...@marinacci.org> 
> wrote:
> Hi guys. I was wondering if anyone has tried the following, or has thoughts 
> on how difficult it would be to implement.
> 
> Would it be possible to run OpenJDK on Mac OSX outside of the X11 layer 
> provided the app only opened a JOGL window rather than an AWT or Swing 
> window?  Would just not opening a JFrame do it or are there other things 
> hidden in the runtime which would trigger the AWT layer, and therefore 
> require X11?
> 
> My end goal is to write a 3D game that can have the JRE distributed with the 
> app.
> 
> Thanks,
>        Josh
> _______________
> Josh Marinacci
> JoshOnDesign.com
> 
> 
> 
> 

_______________
Josh Marinacci
JoshOnDesign.com




Reply via email to