Hey David. Long time, no hear. :) Yeah, there are a few AWT classes I'm using for off screen rendering, so doing the headless toolkit makes sense. So if I do that then I no longer have any dependencies on X11, right?
Has anyone here worked with JOGL? I know the latest beta releases have hooks for a new windowing toolkit so that we don't need AWT, but in my simple tests I wasn't able to make use of it. - Josh On Wed Feb 10, 2010, at 10:50 AM, David Herron wrote: > A thought -- Use the AWT headless toolkit and that is supposed to turn off > any on-screen GUI stuff. But it would mean ensuring the 3D stuff you create > would be done via other means than the AWT infrastructure. > > IIRC There are other things which will trigger AWT into action. Using the > headless toolkit will cause the system to instead throw exceptions that will > tell you which methods are safe or not. You can also inspect methods and > classes to see which throw HeadlessException and which don't. > > - David Herron > http://davidherron.com > > > On Wed, Feb 10, 2010 at 9:43 AM, Joshua Marinacci <jos...@marinacci.org> > wrote: > Hi guys. I was wondering if anyone has tried the following, or has thoughts > on how difficult it would be to implement. > > Would it be possible to run OpenJDK on Mac OSX outside of the X11 layer > provided the app only opened a JOGL window rather than an AWT or Swing > window? Would just not opening a JFrame do it or are there other things > hidden in the runtime which would trigger the AWT layer, and therefore > require X11? > > My end goal is to write a 3D game that can have the JRE distributed with the > app. > > Thanks, > Josh > _______________ > Josh Marinacci > JoshOnDesign.com > > > > _______________ Josh Marinacci JoshOnDesign.com