On Fri, Mar 10, 2006 at 04:06:51PM +0100, [EMAIL PROTECTED] wrote:
> I agree. It is too good only if the equity is > 1.0
>
> What surprises me is that the analysis/hint code gets it right (eq < 1.0
> --> it's not too good, in the example, it wasn't even a double), while
> the code that summarizes the statistics for the match/game gets it wrong,
> as if it was doing his own computations instead of reusing the ones
> already done (and stored in the analysis) ... or at least, the statistics
> code is doing something different wrt the analysis/hint code ...
It does redo the computations. What it gets wrong is that it for some
strange reason think the cube is a pass.
When, in the analysis it checks whether it is a take or a drop it use
logic like:
if( -arDouble[ OUTPUT_DROP ] < -arDouble[ OUTPUT_TAKE ] ) {
So it is a code inconsistency which should be corrected anyway. What I
don't get is why it arrives at pass, when it checks for the reason for
the double being bad.
Christian
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