I'm getting a crash in the following code:

zoom = (getViewAreaHeight(&va) / 2) / (float)tan(halfRadianFOV);
glTranslatef(0, 0, -zoom);

I think it might be to do with the optimisation/sse compile options -
I'll try it without and see what happens.

It crashes for me if I:
        Press hint and start a (cube) rollout, then move the playing window
(mid-rollout), stop the rollout and close that window and then it crashes...

Any ideas?

Jon


As an aside this code get called quite often - from configure_event in
widged3d.c, in theory it should only be called when the widget size
changes in 3d mode... (I'll check in a fix for this, seems like gtk is
being a bit over zealous).

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