Bruce wrote : >Using "Clicker" learning as is used with dog training and apparently >extremely successful for gymnastic students is a POSITIVE >reinforcement when you do the correct thing instantly. > >What this would do for GNU BG is when you chose the best move there >would be a positive sound "a click" and there is no negative >reinforcement of bad moves so no sound at all unless you do the best move.
Looks like a great idea to me ! It should also be extremely easy to implement. Things to add imho : - threshold for a move to be considered good (maybe just like the "doubtful" threshold) or, even better, different rewards (sounds/icons) according to the magnitude of the error (I don't know this is effective from the "learning" point of view, however it's not so sure that this kind of learning process applies to backgammon players) - a visual reward (on top of audio reward) : again, I don't know if the visual stimulus has the same effect of the audio one (maybe Bruce has infos on this topic), but it would be ok to have a small icon somewhere indicating if the last move was ok or not. I still like playing BG while listening to music and ... MaX. _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
