I meant the training positions. Would it help to get you (and anyone working on the neural nets) more positions? It's not easy to get a big number of them, but it is relatively easy to get some positions though.
An easy way to do so, is to have Gnubg play against itself, and have Snowie 4 analyze the matches. You then take every move Snowie says is an error, and check that it is indeed an error. These errors would then be the base of positions. Albert > -----Original Message----- > From: Joseph Heled [mailto:[EMAIL PROTECTED] > Sent: Monday, July 17, 2006 1:29 PM > To: Albert Silver > Cc: Ian Shaw; bug-gnubg@gnu.org > Subject: Re: [Bug-gnubg] Is it time for Gnubg 0.15? Re-rolling the > positiondatabase. > > I am not sure if you refer to benchmark or training positions. The > benchmark positions were taken from actual gnubg games. The training > positions were indeed incremental, where at each stage positions mis > handled by the current stage are added. > > On 7/18/06, Albert Silver <[EMAIL PROTECTED]> wrote: > > Are the positions used, ones that Gnubg gets wrong? Or are they just > typical > > positions of certain types of situations? If no, would it be beneficial > to > > use positions it gets wrong? > > > > Albert _______________________________________________ Bug-gnubg mailing list Bug-gnubg@gnu.org http://lists.gnu.org/mailman/listinfo/bug-gnubg