Hello chase,

Friday, February 23, 2007, 10:21:30 AM, you wrote:

cff> I interrupted and saved a rollout, then resumed it the next day. After
cff> letting it run for a few hours, I noticed that the display had the plays
cff> ranked in the wrong order. The play with the highest equity (0.012) was
cff> ranked 5th, while a play with a worse equity (-0.014) was ranked 1st.
cff> I've attached a screen print of the erroneous display, as well as a copy
cff> of the gnu file before I resumed the rollout. (Note: this rollout has
cff> been stopped, saved, and resumed several times. I can't say for sure
cff> whether this display problem occurred on the earlier resumes, but I
cff> don't believe it did.) I'm running the 0.16 - November 14 2006 build on
cff> Windows XP.

cff> Chase
cff> -- 
cff>   
cff>   [EMAIL PROTECTED]


I too have noticed the same problem.  Attached is a rollout of a nack position 
that illustrates the issue.

-- 
Best regards,
Chris  

mailto:[EMAIL PROTECTED]
The score (after 0 games) is: gnubg 0, ChrisW 0 (match to 1 point), 
post-Crawford play
Match Information:

Date: February 21, 2007
Move number 4: X to play 22

 GNU Backgammon  Position ID: 4Dl4ACvgOXgANg
                 Match ID   : cAkpAAAAAAAA
 +13-14-15-16-17-18------19-20-21-22-23-24-+     O: gnubg
 | X           O    |   | O           X  X |     0 points
 | X           O    |   | O           X  X |     
 | X           O    |   | O                |     
 | X                |   | O                |     
 |                  |   |                  |    
v|                  |BAR|                  |     1 point match (Cube: 1)
 |                  |   |                  |    
 | O                |   | X                |     
 | O           X    |   | X                |     
 | O           X    |   | X        O       |     Rolled 22
 | O           X    |   | X        O  O  O |     0 points
 +12-11-10--9--8--7-------6--5--4--3--2--1-+     X: ChrisW
Pip counts: O 191, X 194



Rolled 22:     1. Rollout          23/21(2) 6/4(2)              MWC:  50.35%
        50.3%  14.9%   0.9% -  49.7%  12.8%   0.7% CL  50.35%
      [  0.4%   0.5%   0.1% -   0.4%   0.4%   0.2% CL   0.42%]
        Truncated cubeless rollout (depth 11) (trunc. at one-sided bearoff) 
with var.redn.
        72 games, Mersenne Twister dice gen. with seed 1022812270 and 
quasi-random dice
        Stop when best play is enough JSDs ahead: limit 1.96 (min. 36 games)
        Play:  2-ply cubeless prune
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune
     2. Rollout          13/11(2) 6/4(2)              MWC:  51.14% (  0.79%)
        51.1%  17.1%   1.4% -  48.9%  13.1%   0.7% CL  51.14%
      [  0.3%   0.5%   0.2% -   0.3%   0.3%   0.0% CL   0.34%]
        Truncated cubeless rollout (depth 11) (trunc. at one-sided bearoff) 
with var.redn.
        72 games, Mersenne Twister dice gen. with seed 1022812270 and 
quasi-random dice
        Stop when best play is enough JSDs ahead: limit 1.96 (min. 36 games)
        Play:  2-ply cubeless prune
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune
     3. Rollout          23/21 13/11 6/4(2)           MWC:  49.06% ( -1.29%)
        49.1%  15.9%   1.2% -  50.9%  15.8%   1.2% CL  49.06%
      [  0.6%   0.6%   0.1% -   0.6%   0.6%   0.2% CL   0.57%]
        Truncated cubeless rollout (depth 11) (trunc. at one-sided bearoff) 
with var.redn.
        36 games, Mersenne Twister dice gen. with seed 1022812270 and 
quasi-random dice
        Stop when best play is enough JSDs ahead: limit 1.96 (min. 36 games)
        Play:  2-ply cubeless prune
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune
     4. Rollout          24/22 23/21 6/4(2)           MWC:  49.10% ( -1.24%)
        49.1%  13.3%   0.8% -  50.9%  13.3%   0.6% CL  49.10%
      [  0.6%   0.5%   0.1% -   0.6%   0.6%   0.1% CL   0.65%]
        Truncated cubeless rollout (depth 11) (trunc. at one-sided bearoff) 
with var.redn.
        36 games, Mersenne Twister dice gen. with seed 1022812270 and 
quasi-random dice
        Stop when best play is enough JSDs ahead: limit 1.96 (min. 36 games)
        Play:  2-ply cubeless prune
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune
     5. Cubeful 2-ply    24/20 6/4(2)                 MWC:  54.37% (  4.02%)
        54.4%  16.2%   0.9% -  45.6%  12.1%   0.5%
        2-ply cubeful prune [world class]


Output generated Wed Feb 21 18:28:44 2007
by GNU Backgammon 0.14.3-devel (Text Export version 1.70)

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