Hi all,

Has anyone considered using a distributed computing platform to improve gnubg? E.g. BOINC (http://boinc.berkeley.edu/). Some games already use BOINC (for examples see http://boinc.berkeley.edu/projects.php).

Some possible applications:

1. Rolling out a large MET (e.g. G25 instead of G11) at 2-ply (instead of 0-ply).
2. Training for future versions of gnubg.
3. Rolling out an accurate opening book (this could eventually be added to gnubg). Many people are working on rolling out an opening book today (I'm involved in some of these efforts myself), but if gnubg were integrated with BOINC (or another distributed computing platform), the work would go a lot faster; it would be easier to coordinate and tabulate results.

I'm sure that more people would participate in the project (for #1, 2, 3 above) under BOINC.

Has anyone looked into this (BOINC or any other distributed computing platform) to see how much work it would require from an initial programming standpoint as well as from a weekly/monthly administrative standpoint (to coordinate the rollout work)?

Chris




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