On Fri, Feb 22, 2008 at 9:45 AM, Jonathan Kinsey <[EMAIL PROTECTED]> wrote: > It might fix the time problem, but obviously you wouldn't be able to click on > any pieces... >
It doesn't seem to matter. The clicks are just registered for the underlying point instead. > What if you try copying drawPiece to drawPiecePick say and calling that in > line > 2268, the only difference being the glCallList is removed (line 984)? > Assuming > this line is the problem, it's probably the texture/normal information in > this > list confusing the driver. I can create another list which only has the > shape > of the pieces, which may fix the problem. > Yep, that did it as well. The time for the entire call to BoardPoint3d is then down to 10-30ms, which is still slow, but of no practical importance. Christian. _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
