During the testing of DualCore CPU I beefed up gnubg's strength (GUI version) 
and played a game.  The Task Manager showed that CPU was utilized for 50% and 
below (around 48%).  Thread count was set to 2, then 4, without change.  I've 
popped open OllyDbg and looked at the threads, and it seems after changing 
thread counts in GNU, it created the threads and they immediately terminated 
with "ERROR_NOT_ENOUGH_MEMORY".  I have 1GB RAM, and 700 of it is free. 
StackSize for CreateThread was set to 0,  so I thought maybe GNU's main process 
has a massive stack (but not massive enough), so I paused on the call and 
modified StackSize to 1MB, then 512KB without change to the behaviour. 

What might be the problem?  I'd have hoped that the setting for the threads 
would nearly halve the time required for the moves...... is the threading 
feature only designed for evaluations, not the play itself? 
I actually suspect there's a bug, perhaps related to the configuration of my 
system.

Kind regards,

Dan

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