And another problem might be the 3d code. We rely on gtkglext, and opengl I believe. But just getting 2d up and running would be great.
Christian. On Fri, Sep 26, 2008 at 10:10 AM, Christian Anthon <[EMAIL PROTECTED]> wrote: > Hi Fabian, > > the main problem is the underlying gtk library. It mainly works with > X11 or ms windows backends. There are some efforts underway to develop > an osx port of gtk: > > http://developer.imendio.com/projects/gtk-macosx > > so I suggest that you take a look at that and see how it works. > > Another problem might be the freetype library that we use, but that > could (and should) be ported to use pango/cairo instead. > > I don't know how you will fare in terms of Makefile, config.h, cflags > and linker flags, but that should be solvable as well. > > Christian. > > On Thu, Sep 25, 2008 at 8:01 PM, Fabian Åhrberg <[EMAIL PROTECTED]> wrote: >> Very open question here. How much work would it be to port gnubg into a >> native >> os x application? I have plenty of programming experience but I've never >> done >> anything like it. If we're talking a few months work it could be a brilliant >> after-work project for me. >> Any thoughts about where to start? >> >> /Fabbe >> >> >> _______________________________________________ >> Bug-gnubg mailing list >> [email protected] >> http://lists.gnu.org/mailman/listinfo/bug-gnubg >> >
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