Dear Christian Anthon, dear Jonathan Kinsey, dear mailing-list Thank you, Christian Anthon, for the hint, that it might be your bug; nonetheless i have that vage feeling, that it is due to some mistakes on my part..
Thank you, Jonathan Kinsey, for your suggestions: > This line is projecting the point on an infinite plan, which > should be fine but > maybe the openGL driver code you have is not happy with > this, you could try > changing the last parameter (0.f) to 0.00000001f in the two > glVertex4f calls in > this function. I did change those two lines in gnubg/board3d/model.c prior to the building, but I still do get the same mistake while launching bnubg. > Alternatively try building the code without 3d shadow > support, a small change to > the code that checks if shadows are supported would do it. Could you tell me, how i might do this. I searched some config files, but couldn't find the place, where to adjust. Thank you very much. Fabian _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
