Christian Anthon <[email protected]> wrote on 29/01/2009
09:53:59:
> On Wed, Jan 28, 2009 at 10:44 AM, Massimiliano Maini
> <[email protected]> wrote:
> > 1. Translation (well this one is not coming from the top notch players
:) ).
> > I asked if anyone can volunteer, if nobody jumps in, I may have a
look.
> >
>
> The Italian translation is done, except for recent changes.
I've contacted Renzo Cammpagna, he will take a look at the remaining
discrepancies.
> > 2. GnuBG playing with configurable human style.
> > Already known idea, I found it very interesting and a unique with
respect to
> > other software (Snowie, BGBlitz). Quoting Chris Bray, typical profiles
could
> > be:
>
> Cubes could be done fairly easy, moves are move difficult. Not a
> priority for me.
Moves don't look so difficult to me. Example, a gammon-go player will
favour the play that wins more gammons even if it's an error of let's say
0.050.
In a similar manner, a hitter could favor hitting plays even if they are
light
errors. Dually, you have gammon-safe players and non-hitting players.
A bit more complicate are stlyes related to pistion classes: priming
players,
blitzing players, backgame players.
For sure not a priority, but it would really bring an unique feature to
gnubg with
respect to Snowie and BGBlitz, on top of making playing gnubg world class
a bit
less frustratnig :)
> > 7. Auto-rollout errors above a given threshold.
> > It seems Snowie has this feature: you analyze a match/session 2ply and
you
> > can require
>
> Perhaps we can hear from the snowie users among us if they actually
> use this functionality. For the mortal among us, including me,
> rolling out my every blunder and overlooked move seems useless.
> Marking, and postponing seems a much better solution to me.
Agreed. Why not marking and rolling out all marked ones, with an option
"mark all errors above xxx" ?
MaX.
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