I checked and the previous problem of the noise making a difference even 
though every move is forced is gone now. 
 
  I did a RO of the opening position with RO playing as intermediate vs. expert 
player. I obtained that the intermediate wins about
17% of 1 point matches. So something is wrong, possibly just labeling the 
amount of noise given as being intermediate. Note that
2200 vs 800 ELO gives about 17% win chance which is more like world class vs. 
beginner. 
 
  Also it seems strange that the opening roll is not worth anything. When i 
gave the intermediate player the opening roll (non doubles)
the intermediate won 16.6668% of the matches. When the expert got it the 
intermediate won 17.2225% matches. Could it really be 
that the play is so bad that the intermediate does better to not win the 
opening roll?  Or did I mess something up? Thanks for any help,
 
Bob Koca
 
     This is with the expert having first roll:
 
 GNU Backgammon  Position ID: 4HPwATDgc/AIMA                    Match ID   : 
MAElAAAAAAAA    +-1--2--3--4--5--6-------7--8--9-10-11-12-+  O: gnubg    | X    
          O |   |    O           X |  0 points    | X              O |   |    O 
          X |  Rolled 21    |                O |   |    O           X |      |  
              O |   |                X |      |                O |   |          
      X |      |                  |BAR|                  |^ 1 point match 
(Cube: 1)    |                X |   |                  |      |                
X |   |                O |      |                X |   |    X           O |     
 | O              X |   |    X           O |      | O              X |   |    X 
 O        O |  0 points    +24-23-22-21-20-19------18-17-16-15-14-13-+  X: user
 
1. Rollout          16/13                        MWC:  17.22248%       0.172225 
0.051257 0.006252 - 0.827775 0.490876 0.128110 CL  17.22248%      [0.006618 
0.005328 0.001462 - 0.006618 0.009700 0.008089 CL   0.66179%]        Full 
cubeless rollout with var.redn.        1296 games, rollout as initial position, 
Mersenne Twister dice generator with seed 24000        Player 0:        Play: 
0-ply cubeful, noise 0.04 (d) [intermediate]        Cube: 0-ply cubeful, noise 
0.04 (d)        Player 1:        Play: 0-ply cubeful [expert]        Cube: 
0-ply cubeful, noise 0.04 (d)
 
 
And This is with the intermediate having the first roll:
 
     GNU Backgammon  Position ID: 4HPwATDgc/AgMA                    Match ID   
: cAktAAAAAAAA    +24-23-22-21-20-19------18-17-16-15-14-13-+  O: gnubg    | X  
            O |   | X  O           X |  0 points    | X              O |   |    
O           X |      |                O |   |    O           X |      |         
       O |   |                X |      |                O |   |                 
 |      |                  |BAR|                  |v 1 point match (Cube: 1)    
|                X |   |                O |      |                X |   |       
         O |      |                X |   |    X           O |      | O          
    X |   |    X           O |  Rolled 23    | O              X |   |    X      
     O |  0 points    +-1--2--3--4--5--6-------7--8--9-10-11-12-+  X: user
 
 
            1. Rollout          18/13                        MWC:  83.33321%    
   0.833332 0.487893 0.118926 - 0.166668 0.041701 0.003942 CL  83.33321%      
[0.006815 0.009393 0.008023 - 0.006815 0.006001 0.001675 CL   0.68155%]        
Full cubeless rollout with var.redn.        1296 games, rollout as initial 
position, Mersenne Twister dice generator with seed 24000        Player 0:      
  Play: 0-ply cubeful, noise 0.04 (d) [intermediate]        Cube: 0-ply 
cubeful, noise 0.04 (d)        Player 1:        Play: 0-ply cubeful [expert]    
    Cube: 0-ply cubeful, noise 0.04 (d)
 
 
 
 
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