On Mon, Jul 6, 2009 at 10:10 PM, David Levy<[email protected]> wrote: > Hello, > > I have a question or two about how luck is reported, followed by a comment > on Massimiliano's suggestion. > > Both players begin play at 50% to win a match. One of them wins, going to > 100%, the other loses going to 0%. It seems to me that as a matter of > definition, the “net luck” plus the “net skill” (difference in MWC of the > two players’ errors) should be exactly 50%. Correct? >
With a perfect luck-evaluator that would be true, but suppose we constructed a neuralnet like this: the evaluation is a function of the position, but a random number. If you let this neuralnet play against itself skill would be perfect but luck could be evaluated as just about anything. Luckily for us the gnubg net is close enough to perfect :) Christian. _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
