> P.P.S. > > > http://www.gamedev.net/reference/articles/article1987.asp > [...] > > in the -masm=intel switch during compile." > > > > Is it realy necessary ? > > Look at the page date, this is 2003 information, i.e. written > when SSE2 was rather new and GCC support for it lousy if > existent at all. I do not think this is relevant anymore. We > use intrinsics, not naked assembler like the page's example > does. Intrinsics are a higher level of abstraction and > shouldn't have these low end problems.
Guess I shot myself in the foot here, of course we use naked assembler for the SSE detection code. Not without irony. Ingo _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
