> P.P.S.
>  
> > http://www.gamedev.net/reference/articles/article1987.asp
> [...] 
> > in the -masm=intel switch during compile."
> > 
> > Is it realy necessary ?
> 
> Look at the page date, this is 2003 information, i.e. written 
> when SSE2 was rather new and GCC support for it lousy if 
> existent at all. I do not think this is relevant anymore. We 
> use intrinsics, not naked assembler like the page's example 
> does. Intrinsics are a higher level of abstraction and 
> shouldn't have these low end problems.

Guess I shot myself in the foot here, of course we use naked assembler for
the SSE detection code. Not without irony.

Ingo



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