I started the same rollout (its not finished yet) of all the possible moves
with one thread instead of 16. After the minimum required trials, all moves
except the top 6 stopped rolling out at 217 including 13, 21 and 24. It
would appear that number of threads *may* be related to the rollouts not
properly stopping when the JSD limit has been reached.

I can understand with 16 threads that it won't stop on 217 exactly (+/-10),
but going the full trial when above the JSD limit from nearly the start is
peculiar.

Michael

On 23/08/09 2:08 PM, "Michael Petch" <[email protected]> wrote:

> *********
> One other anomaly I saw (I was using 16 threads) was the status bar was
> moving along and a few occasions the progress bar jumped backwards
> considerably and then caught back up within 20 seconds. This happened a few
> times, and seems to be reproducible.
> *********
> 
> 




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