>De : Joseph Heled <[email protected]> >À : Massimiliano Maini <[email protected]> >Cc : "[email protected]" <[email protected]> >Envoyé le : Mardi, 25 Août 2009, 12h13mn 13s >Objet : Re: Re : [Bug-gnubg] Odd/even effect: post I made on bgonline > >The net was trained "to evaluate relative equities" for moves by >adding pairs of positions for the different moves, but also on some >absolute positions to get the cube decisions right. >So, it may be that the accuracy is less in positions far from a >possible cube - but it will surprise me.
What do you mean with "pairs of positions" ? The same board setup with player 1 / player 2 on roll ? Have you got any other explanation for the behavior described here : http://www.bgonline.org/forums/webbbs_config.pl?noframes;read=46778 >Unless I am mistaken GNUbg still is the strongest 0ply player around >(at least it was so at the time), I'm not sure anybody has done a 0ply comparison of the bots recently mainly because nobody is using 0ply anymore, not even for rollouts. But I won't be surprised if gnubg is still the strongest, actually I do hope so. However, the fact gnubg may misplay that badly the cube decisions as the above may make users doubt about its real strength, e.g. would you trust a cubeful rollout where the position above can be reached ? MaX. _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
