I was able to build gnubg from a snapshot on my Core 2 Duo MacBook
running OS X 10.6 (Snow Leopard). It seems to run correctly. After
having difficulty building the required libraries on my own (see my
recent post), I decided to use MacPorts to install everything I
needed. MacPorts already provides "universal" versions of all the
gnubg dependencies, so all the stuff it built supports both i386 (32
bit) and x86_64 (64 bit) architectures.
However, I was unable to compile a 64 bit version of gnubg. Apparently
the QuickTime framework needed by sound.c on OS X is not available for
x86_64.
So I settled for i386, and was able to build without incident. Here's
what I got:
(No game) show version
GNU Backgammon 0.90.0 Sep 6 2009
AUTHORS
Joseph Heled Oystein Johansen Jonathan Kinsey
David Montgomery Jim Segrave Joern Thyssen
Gary Wong Christian Anthon
(No game) show buildinfo
SQLite database supported.
GTK graphical interface supported.
External players supported.
Long RNG seeds supported.
3d Boards supported.
External commands supported.
Apple QuickTime sound system supported.
Multiple threads supported.
SSE/SSE2 supported.
My (employer's) 8-core Nehalem Mac Pro is not yet running Snow Leopard
(because Cisco has not yet provided a SL-compatible Clean Access
Agent, which is keeping my employer from allowing us to upgrade to
10.6). Once I can install SL on that machine, I'll be able to
investigate how multiple threads are handled.
Louis
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