Short resume, The game is played cubeful and truncated at double-pass. At this point the game is evaluated and the appropriate values are added to the cubeless numbers. Other truncation points are possible and handled the same way. If a game is played to the end it is added to the cubeless values. Add luck reduction to that and things get a bit muddy.
Christian. On Fri, Sep 11, 2009 at 5:22 PM, Massimiliano Maini <[email protected]> wrote: > 2009/9/10 Michael Depreli <[email protected]>: >> Can someone confirm how the cubless numbers are derived in cubeful rollouts >> thanks. > > I'm sure this has been previously discussed on the mailing list, but I > cnanot find > the old thread. I can't remember the details but my understanding is that the > cubeless figures in ROs are almost useless. > > MaX. > > > _______________________________________________ > Bug-gnubg mailing list > [email protected] > http://lists.gnu.org/mailman/listinfo/bug-gnubg > _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
