I let two gnubg players play each other in a long money session and also in a few 64 point matches. Both played with 0-ply with 0.040 noise, with one having deterministic noise and the other non-deterministic.
Then, using 0-ply 0.040 deterministic noise analysis settings, I analyzed all the moves and cube decisions. I expected the player with deterministic noise to have 0 error rating in both, chequer and cube play, and the one with non-deterministic noise, some chequer and cube errors. To my surprise, both had perfect chequer play and both had errors in cube decisions. So, two questions: Why didn't the non-deterministic player produce errors in chequer play? Why did the deterministic player produce errors in cube play? Maybe I'm not understanding what the random noise is intended to achieve.
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