Hey,
In the example of doc/gnubg.html#gnubg-tech_postionid,
0 0 0 0 0player on roll has no checkers on ace to 5 points11111 05 checkers
on the 6 point0empty bar
This, I believe, should be:
0 0 0 0 0player on roll has no checkers on ace to 5 points11111 05 checkers
on the 6 point0none on the 7 point
Same for the opponent's 7 point.

If the position ID is always relative to the player on roll (that is, the
first bits are for the player on roll), how come gnubg (graphical and cli
version) doesn't change the position ID when the turn is changed but the
board kept the same otherwise?
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