I did all my development in python. Look at gnubg-nn and see if there is anything you like. The problem is that it uses my own cube code (which I think is as good or better than gnubg's)
-Joseph On Fri, Jan 1, 2010 at 10:33 AM, Mark Higgins <[email protected]> wrote: > I'm coding up my own little backgammon simulator in python and want to > benchmark it against gnubg. I was hoping there's a gnubg python module I can > install and import that would expose the underlying engine so I can pass my > generate boards and dice rolls into it, and have it return the set of > possible moves ordered by what it thinks expected point scores are - that > sort of thing. > > Does such a module exist? I googled around a bit but didn't find anything. > > > > > _______________________________________________ > Bug-gnubg mailing list > [email protected] > http://lists.gnu.org/mailman/listinfo/bug-gnubg > _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
