On Sat, Dec 17, 2011 at 4:05 PM, Mark Higgins <[email protected]> wrote:

> I'm trying to find the exact definition gnubg uses for a "crashed"
> position.
>
> The one reference I've found (Thomas Haug's 
> thesis<http://webcache.googleusercontent.com/search?q=cache:e_bJ-Ch-p9YJ:citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.6.2948&rep=rep1&type=ps+&cd=3&hl=en&ct=clnk&gl=us&client=firefox-a>)
> says it's contact, plus the restrictions that the player has fewer than 7
> pieces remaining with none in the opponent's 1 or 2 position. Is that
> correct?
>
> If so, can someone give a little color on why those particular
> restrictions? eg why is it contact if the player has a piece on the
> opponent's 2 position, but crashed if it's on their 3 position?
>
>
The source is the documentation!
http://cvs.savannah.gnu.org/viewvc/gnubg/gnubg/eval.c?revision=HEAD&view=markup

Search for the function called ClassifyPositon()

-Øystein
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