As I (imperfectly!) understand it, the benchmark database was created by randomly picking off 100k positions from FIBS games.
Why use FIBS games instead of generating them from eg an intermediate-strength neural net player? Presumably we don't care about the exact positions, but rather just want to have a large sample of representative positions that happen in realistic games. _______________________________________________ Bug-gnubg mailing list [email protected] https://lists.gnu.org/mailman/listinfo/bug-gnubg
