Sounds like a good answer to me. However. Keep in mind that this is only for the contact positions. How this number will change is you compare all classes 0-ply vs. 1-ply (crashed, race and bearoff in addition), is still guesswork. I guess it will be between 0.02 and 0.03 ppg.
-Øystein On Mon, Jan 30, 2012 at 10:20 AM, Ian Shaw <[email protected]> wrote: > I don't have a head-to-head comparison handy. If I find it, I'll let you > know. > > However, these are the results of testing the current gnubg (0.15) weights > against our benchmark database, which I ran some time ago. > > Contact benchmark. One point of total error corresponds to 0.0001565 > points per game, according to Øystein's regression analysis. > > # Correct# Wrong % Tot. err. Avg. Err Err > rate(per move) Error Rate (points per game) > 0-ply 74524 32961 30.67% 1122.71 0.03406177 > 0.010445271 0.175704115 > 1-ply 76040 31445 29.26% 993.33 0.031589411 0.009241559 > 0.155456145 > 2-ply 79480 28005 26.05% 790.55 0.028228748 > 0.007354943 0.123721075 > > Subtracting, I would expect 1-ply vs 0-ply to win 0.02 points per game. > > -- Ian > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Mark > Higgins > Sent: 30 January 2012 01:28 > To: [email protected] > Subject: [Bug-gnubg] 1-ply vs 0-ply equity improvement > > Does anyone know roughly how much of a cubeless money equity improvement > 1-ply enjoys over 0-ply? (And 2-ply vs 1-ply.) I googled around for a while > but couldn't find anything. > > > _______________________________________________ > Bug-gnubg mailing list > [email protected] > https://lists.gnu.org/mailman/listinfo/bug-gnubg > > _______________________________________________ > Bug-gnubg mailing list > [email protected] > https://lists.gnu.org/mailman/listinfo/bug-gnubg >
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