Dear all, I encountered below compilation error when I configured the gnubg with board3d.
In file included from drawboard3d.c:25:
./inc3d.h:42:10: fatal error: 'gl.h' file not found
#include <gl.h>
^
1 error generated.
On Mac OS X (at least on OS X 10.7 and 10.8), header files for OpenGL seem to
be provided as 'OpenGL/*.h' instead of '*.h'. With attached two patches, which
replace <gl.h> and <glu.h> by <OpenGL/gl.h> and <OpenGL/glu.h>, the compilation
process finished successfully and the resultant binary works fine here.
This is potentially a macports-specific issue because I set up all of the X11
environment using macports, though, I am really happy if you can check my
patches. Thank you very much.
Regards,
Daisuke Takahashi
opengl_header-path_Mac_fun3d-h.diff
Description: Binary data
opengl_header-path_Mac_inc3d-h.diff
Description: Binary data
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