The move selector probably just picks the top move off the list in this case. 

I think the move generator starts with the low die, so the list of moves has 
2/1 1/off before 5/off 1/off. If the test for choosing a later move from the 
list is < rather than <= then you would get this behaviour.

-- Ian 

> From: Myshkin LeVine
>  So for example, if you were at the end of a
> DMP game, and GnuBG had more than one move with equity +1.000, it
> would just pick one, since it only cares about winning, not about how much
> time it is wasting. 


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