On Mon, Jun 10, 2019 at 02:49:26PM +0200, Øystein Schønning-Johansen wrote:
> I will try re-rolling out these positions. Do you have any experience of > how to do good rollouts of race positions? Good rollout settings for race > positions? When I re-rolled out the benchmarks I mostly used the settings that had been used previously. I think I changed the rolloutLimit parameter somehow (the number of alternatives included for checker plays). It is currently set to 10 for doublets and 5 for other rolls. I don't remember exactly what I did ; maybe it used to be 5 in all cases. I previously wrote it would be useful to have variance reduction in sagnubg, but this is not very important since it does 0-plys rollouts (VR works for them, but it is slow and simply doing more trials is about as good in terms of SD vs. time used). Doing 7776 trials instead of 1296 doesn't seem unrealistic. From the other parameters : s version 1.93 weights 1.00 moves2plyLimit 20 rolloutLimit 5 nRollOutGames 1296 cubeAway 7 include0Ply 1 evalPlies 2 shortCuts 1 osrGames 1296 osrInRoll 1 experimenting with osrInRoll set to 0 may be interesting. I dont know if OSR is used for speed or for accuracy... Another interesting thing to try, if it is practical, would be to use the software you mentionned a few weeks ago to calculate exact values. For instance, sort the positions by leading player's pipcount. Start from the smallest ones with your software ; that should tackle the hypergammon-like positions with few checkers and ideally the very unbalanced ones where the trailer can only try to save the gammon. The latter may well be misplayed in the current rollouts. _______________________________________________ Bug-gnubg mailing list [email protected] https://lists.gnu.org/mailman/listinfo/bug-gnubg
