Anyone here can educate me on Hypergammon in the real world?

Is it played only for money or there is matches (to 3, 5 etc.)? is it
common?

Thanks, Joseph


On Sun, 10 May 2020 at 09:09, Philippe Michel <[email protected]>
wrote:

> On Sat, May 09, 2020 at 09:55:14AM -0400, Timothy Y. Chow wrote:
>
> > I recently learned about makehyper.  A friend of mine ran it on his
> > computer and it seemed to terminate successfully.  I would like to be
> able
> > to examine the equities using my own C programs, rather than using them
> > inside GNUBG.  But to do this, I need to understand the format of the
> > database file generated by makehyper, and I haven't been able to find a
> > description of this format anywhere.  Is it easy to describe?
>
> The format of the file is (implicitely) described in the
> StartFromDatabase() function of makehyper.c : a 40 bytes header followed
> by 28 bytes records each encoding 10 values: 5 outputs and 5 equities,
> see the definition of the hyperequity structure at the beginning of the
> file.
>
> Starting from that would probably lead to reinventing the wheel, though.
> Starting from bearoffdump.c seems more promising since it can show the
> content of hypergammon databases, either by index:
>
> % bearoffdump -n 2020 /usr/local/share/gnubg/hyper1.bd
>
> Bearoff database: /usr/local/share/gnubg/hyper1.bd
> Position number : 2020
>
> Information about database:
>
>  * On disk 2-sided exact 1-chequer Hypergammon database evaluator
>    - generated by GNU Backgammon
>    - up to 1 chequers on 25 points (26 positions) per player
>
> Dump of position#: 2020
>
>  GNU Backgammon  Position ID: AAACAAAABAAAAA
>  +13-14-15-16-17-18------19-20-21-22-23-24-+
>  |                  |   |                  | OOO
>  |                  |   |                  | OOO
>  |                  |   |                  | OOO
>  |                  |   |                  | OOO
>  |                  |   |                  | OO
> v|                  |BAR|                  |
>  |                  |   |                  | XX
>  |                  |   |                  | XXX
>  |                  |   |                  | XXX
>  |                  |   |                  | XXX
>  |                O | X |                  | XXX
>  +12-11-10--9--8--7-------6--5--4--3--2--1-+
>
>              Player       Opponent
> Position           25            18
>
> Owned cube                    : -0.1276
> Centered cube                 : -0.2873
> Centered cube (Jacoby rule)   : -0.3066
> Opponent owns cube            : -0.3514
>
>
> Or by position ID:
>
> % bearoffdump -p AAACAAAABAAAAA /usr/local/share/gnubg/hyper1.bd
>
> Bearoff database: /usr/local/share/gnubg/hyper1.bd
> Position ID     : AAACAAAABAAAAA
>
> Information about database:
>
>  * On disk 2-sided exact 1-chequer Hypergammon database evaluator
>    - generated by GNU Backgammon
>    - up to 1 chequers on 25 points (26 positions) per player
>
> Dump of position ID: AAACAAAABAAAAA
>
>  GNU Backgammon  Position ID: AAACAAAABAAAAA
>  +13-14-15-16-17-18------19-20-21-22-23-24-+
>  |                  |   |                  | OOO
>  |                  |   |                  | OOO
>  |                  |   |                  | OOO
>  |                  |   |                  | OOO
>  |                  |   |                  | OO
> v|                  |BAR|                  |
>  |                  |   |                  | XX
>  |                  |   |                  | XXX
>  |                  |   |                  | XXX
>  |                  |   |                  | XXX
>  |                O | X |                  | XXX
>  +12-11-10--9--8--7-------6--5--4--3--2--1-+
>
>              Player       Opponent
> Position           25            18
>
> Owned cube                    : -0.1276
> Centered cube                 : -0.2873
> Centered cube (Jacoby rule)   : -0.3066
> Opponent owns cube            : -0.3514
>
>
> bearoffdump.c is a very short file, using functions defined in bearoff.c
> to access the database file.
>
> Doing something similar and linking your program with bearoff.o and
> possibly some other gnubg object files as needed might be the easiest
> solution.
>
>

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