Hi! I found another glitch! When setting up a position in edit mode, and then releasing the edit button, I am not able to roll the dice on my turn. This is indeed different behaviour compared to linux build and the "official" Windows-build.
-Øystein ons. 24. aug. 2022 kl. 10:18 skrev Øystein Schønning-Johansen < oyste...@gmail.com>: > Ha! > > Sorry for the late reply. Now that I actually have a Windows computer and > some other postings on the list got me interested again; I finally > downloaded this "dev" release. 20220703 > > It looks fine to me. I love the new !Score map! feature! > After playing a few games, I've not seen any glitches so far. > > When it comes to the python interface, I personally never use TkInter. > (Just the tty). I also think that the python interface is really for > "hackers" only, and it might be just as good to leave this out the build. > > Does it still use GTK2? Yiikes! > > Also, I see that this build is with SSE/SSE2 support. Can you make your > "dev"-build with AVX support? > > -Øystein > > > > ons. 11. mai 2022 kl. 11:57 skrev Jon Kinsey <jonkin...@gmail.com>: > >> Which version of GTK is this using, 2 I’m guessing. I stopped with the 3d >> changes as gtk3 hasn’t got great 3d widget support. Gtk4 does though so >> would be up for helping with a gtk4 upgrade and finishing the modern 3d >> changes. >> >> Jon >> >> > On 10 May 2022, at 22:23, Philippe Michel <philippe.mich...@free.fr> >> wrote: >> > >> > I have uploaded a gnubg Windows build that should be close to its next >> > release at http://philippe.michel7.free.fr/gnubg/ >> > >> > The corresponding sources (with a few minor changes not yet commited >> > to the cvs repository) and the translations' .po files are available >> > there as well. >> > >> > Besides bug fixes, there are four significant changes since the 1.06 >> > version >> > >> > - the 3D graphics have been largely rewritted by Jon Kinsey. Although >> > there are few visible changes at this time, this should provide the >> > foundation for improvements and allow to use 3D with more recent >> > versions of GTK. >> > >> > - the "score map" feature contributed by Aaron Tikuisis and Isaac >> > Keslassy is included. >> > >> > - the Python interface uses python3 in the above Windows build. It is >> > still possible build gnubg with python2 but it is likely that the >> > various Linux distribution providing gnubg will use python3 as well. >> > >> > - the user interface translation is much more comprehensive that it >> > used to be. UTF-8 encoding is used for all of them. >> > >> > >> > Besides general bug reports, I would be especially interested by >> > feedback on the following points: >> > >> > - things that I cannot check myself: does it work on Windows 11? Is >> > the GUI in general, not specifically in 3D, fine on high resolution >> > (more than 1920x1080), high DPI screens? >> > >> > - the defaults for the scoremap feature. For instance it starts every >> > evaluation at 0 ply and one can reevalute at a higher level ; I like >> > retaining the previous level but that means that following initial >> > evaluations are slower. Default match length for a checker move >> > evaluation is 3 ; I like 5 but it is slower, especially combined >> > with the above. >> > >> > - if you use the Python interface, how do you do it ? From the tty >> > only ? There is a regression in the GUI version: the tkinter >> > interface from the previous version does not seem to work with >> > Python3 ; I got a lot of deprecation warnings on Linux and couldn't >> > make it work at all under Windows. >> > I'm not familiar with Python, but it seems the more popular modern >> > fancy interface to Python are the Jupyter notebooks. What would be >> > needed to make that available in Linux? (where we use the system >> > Python) On Windows? (where we provide it) >> > >> > >> > Updates to the .po translation files would be useful (there is now a >> > 100% complete Finnish file, the other languages lag far behind). >> > >> > >> > There is no real prospect of a MacOS build. A useful start would be to >> > find someone familiar with building software from MacPorts or Homebrew >> > who would be willing to maintain a gnubg port there. >> > >> >>