Yes!

We could actually train neural networks with different characteristics.

Let's say we do one loop through the training dataset, and for each
position we add a little notch to the winning probabilities for all
positions that have an opponent checker on the bar (and maybe even a bigger
notch if there's two or more checkers on the bar). Then we do supervised
training with this modified trainset. This will hopefully create a more
aggressive player that will be more eager to hit loose on checkers, and
hopefully create a player with an attacking style.

Then - Let's say we do one loop through the training dataset, and for each
position we subtract a little notch to the winning probabilities for all
positions that have a blot that can be hit (and maybe even a bigger notch
if there's several of it's blot that can be hit). Then we do supervised
training with this modified trainset. This will hopefully create a more
careful player that will rather create high stacks than playing flexible.
Typically seen by beginner players. 4-1 opening roll is then played 13/8,
they seldom split backcheckers etc.

Of course I have no idea if this will work or not. But I think I will be
able to do something like this. (But not now as I'm leaving for vacation
tomorrow morning)

We probably need some interface that can read custom neural networks. I
have lost the touch when it comes to GTK coding, but someone may be able to
specify.

-Øystein



fre. 4. aug. 2023 kl. 15:39 skrev Superfly Jon <[email protected]>:

> Different nets sound like a good addition for people who want to play
> against the computer.  This could be combined with an old idea of having a
> list of opponents with different characteristics (e.g. more / less
> aggressive) where the move equities are adjusted based e.g. on the number
> of blots, leading to weaker play with different styles.  Maybe the
> different neural nets already do this to some degree?
>
> Unfortunately I haven't the time to commit to this currently, but maybe
> others might and I may have more time in the future.
>
> Jon
>
> On Tue, 1 Aug 2023 at 06:52, Joseph Heled <[email protected]> wrote:
>
>>
>> Hi,
>>
>> As part of my recent research (Elo systems and PR) I generate a number of
>> neural nets, ranging from 500 Elo to about 1800.
>>
>> I thought it might be a nice feature to have for beginners, to play a
>> weaker, less frustrating, computer opponent. Might also be useful for
>> stronger players - practicing playing against weaker players.
>>
>> I am willing to adapt the nets to GNUbg. If anyone wants to collaborate
>> with me on the rest, i.e. user interface and glue to the rest of the
>> system, please contact me and we can discuss feasibility.
>>
>> -Joseph
>>
>

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