On 12/1/2023 8:54 AM, Ian Shaw via "Bug reports for and general discussion about GNU Backgammon. wrote:
The interactive rollout is a nice idea. Would it be too hard to add the human player into the skill settings for both players.
I think "interactive rollouts" will be very useful also but if one or both players are human, wouldn't that mean all skill settings would be blank/unknown (to each other and/or to the bot player)? While talking about this, I want to reiterate my suggestion for "rollouts with random cube as well as random checker decisions". This would simply be an "absolute maximum noise" setting. It could be triggered by a negative noise value or player name "RANDOM", etc. Implementing it would be trivially easy by adding a line of code to skip the determining of the best cube or checker play and simply pick them at random. As I had pointed out to Carsten, this would give users the capability of finding out how an "unbiased bot" would have played some positions at least one position at a time. MK
