I just want to make some general comments.

1 - This subject is not limited to GnuBG.

2 - Bots don't need to cheat often or obviously, easily
    visibly. It would take an unreasonable amount of
    effort to seek such a proof.

3 - Anytime someone reports a suspicious evaluation by
    the bots, it's dogmatically dismissed as a system
    hiccup, race condition, etc. that can't be reproduced.

4 - We're only talking about checker play here. Cheating
    with cube decisions may be more common yet harder to
    prove.

5 - Øystein didn't duh back at me. So, I guess you and I
    will be doing our "burlesque" duet. ;)

MK

On 5/9/2025 1:19 PM, Ian Shaw wrote:
The dice from file feature allows a sufficiently motivated sceptic to prove that gnubg cheats by showing that it makes different moves based on what the upcoming dice are. Or fail to do so.

They could even record all the numbers generated by the rng during a game and see whether gnubg plays the rolls the same when loaded from a file.

Duh!
Ian


On Fri, 9 May 2025, 13:45 Øystein Schønning-Johansen, <[email protected] <mailto:[email protected]>> wrote:

    fre. 9. mai 2025 kl. 12:54 skrev MK <[email protected] 
<mailto:[email protected]>>:

        Did you read the instructions? It says there it won't work if you
        resize your dice window.


    Yes, I did! But I also read the GNU Backgammon source code. The dice input 
window is actually
    sized based on the screen resolution of the computer - your code will 
therefore work on one
    computer screen resolution but not on another.

        It's not any more funny thing to do than a bot offering a manual
        dice rolling feature!


    I indeed find your solution very nice, since this method of mimicking 
mouse-clicks - it is
    general and can be applied to other backgammon applications. Very clever.

        If the bot doesn't cheat, why bother with all that crap features
        like manual dice, dice manipulation, etc...??


    Yeah - you ask me!? Why do _you_ bother?

        The idea with the bot offering manual dice function is that any
        time the bot has access to upcoming dice, it may be cheating.


    Well - GNU Backgammon is indeed an open source program and you are free to 
examine the source
    code and point out the lines of code that exploit the functionality of 
accessing future dice rolls.

        When reading from a file, bot can know the upcoming dice. It's
        not the same as manual dice. Duh!


    I actually agree with you that reading from a file is  not the same feature 
as manual dice.
    The manual dice feature was added to be able to transcribe live games - 
back in the 90s players
    sometimes paid a transcribing person to record all rolls and moves of a 
match - after that the
    games were entered into the computer system, typically with the manual dice 
setting activated.

    When it comes to your solution it is actually a bit better for the sake of 
non-cheating
    verification - as in your tool the file of dice roll is open in another 
process of the OS. I'll
    give you credit for that! If you are using the GNU Backgammon feature "read from 
file" (which
    gives the exact same dice rolls), the file is open in the same process as 
move selection
    code, and it is easier to hide any cheating by looking forward. But of 
course there is a really
    simple way to check this now, since you have both methods of inputting dice 
rolls from a file.
    Play a match twice - first with your tool for selecting dice rolls from a 
file - then with the
    build-in feature - If GNU Backgammon does not make the same actions in 
these two matches - it is
    indeed a smoking gun. But I am willing to bet pretty much that if this test 
is conducted - all
    actions by GNU Backgammon will be the same.

    -Øystein


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