Hi bug-gnubg@gnu.org<mailto:bug-gnubg@gnu.org>, My name is David Reay, and I’m a master’s student in Indie Game Development at Falmouth University. I couldn’t find another mailing list for the GNUBG project, so I’m reaching out here. Over the past couple of years, I’ve been working on a backgammon game and have created a Python 3 package, which you can find here: https://github.com/reayd-falmouth/gnubg-nn/tree/main/py The code is still under development but functions as intended. I’d like to publish it on PyPI (so users could install it via pip install gnubg) and make it cross-platform (macOS, Windows, Linux). My understanding is that the GNUBG project’s GPL license permits reuse of the source code under the same terms (see https://www.gnu.org/licenses/quick-guide-gplv3.html), but I want to be sure it’s okay to proceed. Specifically:
1. Publishing: Is it acceptable to release this package on PyPI? 2. Licensing/Guidelines: Are there any packaging conventions or licensing considerations I should follow? 3. Data Bundling: I’d also like to bundle the neural-network weights and bear-off databases (a few megabytes) for user convenience. Does that pose any issues? Please let me know if there’s anything I’ve overlooked or if you have any questions or suggestions. My C++ skills are still growing, so I used generative AI for much of the porting; I’m happy to iterate based on your feedback. Thank you for your time, and I look forward to hearing from you. Kind regards, David Reay Master’s Student, Falmouth University dr323...@falmouth.ac.uk<mailto:dr323...@falmouth.ac.uk>