No functional changes here.
---
 bearoff.h             |  2 +-
 board3d/ChangeLog     |  4 ++--
 board3d/DrawOGL.c     |  6 +++---
 board3d/ShimOGL.c     | 12 ++++++------
 board3d/drawboard3d.c |  6 +++---
 board3d/font3d.c      | 12 ++++++------
 board3d/font3dOGL.c   |  8 ++++----
 board3d/fun3d.h       |  4 ++--
 board3d/misc3d.c      |  4 ++--
 eval.h                |  2 +-
 10 files changed, 30 insertions(+), 30 deletions(-)

diff --git a/bearoff.h b/bearoff.h
index e741e057..6d29c6c9 100644
--- a/bearoff.h
+++ b/bearoff.h
@@ -37,7 +37,7 @@ typedef struct {
     /* one sided dbs */
     int fCompressed;            /* is database compressed? */
     int fGammon;                /* gammon probs included */
-    int fND;                    /* normal distibution instead of exact dist? */
+    int fND;                    /* normal distribution instead of exact dist? 
*/
     int fHeuristic;             /* heuristic database? */
     /* two sided dbs */
     int fCubeful;               /* cubeful equities included */
diff --git a/board3d/ChangeLog b/board3d/ChangeLog
index 1982445a..b359bdc5 100644
--- a/board3d/ChangeLog
+++ b/board3d/ChangeLog
@@ -79,7 +79,7 @@ Mon May 24 8:56:45 2003 GMT  Jon Kinsey 
<[email protected]>
 
 Wed May 17 9:56:45 2003 GMT  Jon Kinsey <[email protected]>
 
-       * drawboard3d.c, misc3d.c: Vary board tesselation based on accuracy 
setting
+       * drawboard3d.c, misc3d.c: Vary board tessellation based on accuracy 
setting
 
 Wed May 12 10:56:45 2003 GMT  Jon Kinsey <[email protected]>
 
@@ -148,7 +148,7 @@ Fri Nov 21 11:38:45 2003 GMT  Jon Kinsey 
<[email protected]>
 
 Tue Nov 18 12:38:45 2003 GMT  Jon Kinsey <[email protected]>
 
-       * drawboard3d.c: Fixed chequer transparancy problem
+       * drawboard3d.c: Fixed chequer transparency problem
 
 Mon Oct 20 10:38:45 2003 GMT  Jon Kinsey <[email protected]>
 
diff --git a/board3d/DrawOGL.c b/board3d/DrawOGL.c
index 3d7295fd..d34c94e6 100644
--- a/board3d/DrawOGL.c
+++ b/board3d/DrawOGL.c
@@ -474,7 +474,7 @@ MAAmoveIndicator(void)
 
 static void
 circleOutlineOutward(float radius, float height, unsigned int accuracy)
-{                               /* Draw an ouline of a disc in current z plane 
with outfacing normals */
+{                               /* Draw an outline of a disc in current z 
plane with outfacing normals */
        unsigned int i;
        float angle, step;
 
@@ -492,7 +492,7 @@ circleOutlineOutward(float radius, float height, unsigned 
int accuracy)
 
 static void
 circleOutline(float radius, float height, unsigned int accuracy)
-{                               /* Draw an ouline of a disc in current z plane 
*/
+{                               /* Draw an outline of a disc in current z 
plane */
        unsigned int i;
        float angle, step;
 
@@ -693,7 +693,7 @@ drawPointLegacy(const renderdata* prd, float tuv, unsigned 
int i, int p, int out
                        }
                        glEnd();
                }
-               /* Move rest of point in slighlty */
+               /* Move rest of point in slightly */
                if (p)
                        x -= -((PIECE_HOLE * (1 - TAKI_WIDTH)) / 2.0f);
                else
diff --git a/board3d/ShimOGL.c b/board3d/ShimOGL.c
index 70628986..4b4f2377 100644
--- a/board3d/ShimOGL.c
+++ b/board3d/ShimOGL.c
@@ -276,16 +276,16 @@ void SHIMglVertex2f(GLfloat x, GLfloat y)
 
 void SHIMglFrustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, 
GLfloat zNear, GLfloat zFar)
 {
-       mat4 frustrum;
-       glm_frustum(left, right, bottom, top, zNear, zFar, frustrum);
-       glm_mat4_mul(*GetCurMatStackMat(), frustrum, *GetCurMatStackMat());
+       mat4 frustum;
+       glm_frustum(left, right, bottom, top, zNear, zFar, frustum);
+       glm_mat4_mul(*GetCurMatStackMat(), frustum, *GetCurMatStackMat());
 }
 
 void SHIMglOrtho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, 
GLfloat zNear, GLfloat zFar)
 {
-       mat4 frustrum;
-       glm_ortho(left, right, bottom, top, zNear, zFar, frustrum);
-       glm_mat4_mul(*GetCurMatStackMat(), frustrum, *GetCurMatStackMat());
+       mat4 frustum;
+       glm_ortho(left, right, bottom, top, zNear, zFar, frustum);
+       glm_mat4_mul(*GetCurMatStackMat(), frustum, *GetCurMatStackMat());
 }
 
 void SHIMglLoadIdentity(void)
diff --git a/board3d/drawboard3d.c b/board3d/drawboard3d.c
index d98a69b7..cb85ce55 100644
--- a/board3d/drawboard3d.c
+++ b/board3d/drawboard3d.c
@@ -1550,7 +1550,7 @@ drawPoint(const renderdata* prd, float tuv, unsigned int 
i, int p, int outline)
                        }
                        glEnd();
                }
-               /* Move rest of point in slighlty */
+               /* Move rest of point in slightly */
                if (p)
                        x -= -((PIECE_HOLE * (1 - TAKI_WIDTH)) / 2.0f);
                else
@@ -2971,8 +2971,8 @@ int RenderGlyph(const FT_Outline* pOutline)
 
        glNormal3f(0.0f, 0.0f, 1.0f);
 
-       for (index = 0; index < mesh.tesselations->len; index++) {
-               Tesselation* subMesh = &g_array_index(mesh.tesselations, 
Tesselation, index);
+       for (index = 0; index < mesh.tessellations->len; index++) {
+               Tessellation* subMesh = &g_array_index(mesh.tessellations, 
Tessellation, index);
 
                glBegin(subMesh->meshType);
                for (point = 0; point < subMesh->tessPoints->len; point++) {
diff --git a/board3d/font3d.c b/board3d/font3d.c
index 99d98946..209ae559 100644
--- a/board3d/font3d.c
+++ b/board3d/font3d.c
@@ -76,7 +76,7 @@ AddPoint(GArray* points, double x, double y)
 {
        if (points->len > 0) {      /* Ignore duplicate contour points */
                Point3d* point = &g_array_index(points, Point3d, points->len - 
1);
-               /* See if point is duplicated (often happens when tesselating)
+               /* See if point is duplicated (often happens when tessellating)
                 * so suppress lint error 777 (testing floats for equality) */
                if ( /*lint --e(777) */ point->data[0] == x && point->data[1] 
== y)
                        return;
@@ -220,7 +220,7 @@ GetFontHeight3d(const OGLFont* font)
 }
 
 GList* combineList;
-static Tesselation curTess;
+static Tessellation curTess;
 
 extern void
 TidyMemory(const Vectoriser* pVect, const Mesh* pMesh)
@@ -233,11 +233,11 @@ TidyMemory(const Vectoriser* pVect, const Mesh* pMesh)
                g_array_free(contour->conPoints, TRUE);
        }
        g_array_free(pVect->contours, TRUE);
-       for (i = 0; i < pMesh->tesselations->len; i++) {
-               Tesselation* subMesh = &g_array_index(pMesh->tesselations, 
Tesselation, i);
+       for (i = 0; i < pMesh->tessellations->len; i++) {
+               Tessellation* subMesh = &g_array_index(pMesh->tessellations, 
Tessellation, i);
                g_array_free(subMesh->tessPoints, TRUE);
        }
-       g_array_free(pMesh->tesselations, TRUE);
+       g_array_free(pMesh->tessellations, TRUE);
 
        for (pl = g_list_first(combineList); pl; pl = g_list_next(pl)) {
                g_free(pl->data);
@@ -286,7 +286,7 @@ tcbBegin(GLenum type, Mesh* UNUSED(pMesh))
 void TESS_CALLBACK
 tcbEnd( /*lint -e{818} */ Mesh* pMesh)
 {                               /* Declaring pMesh as constant isn't useful as 
pointer member is modified (error 818) */
-       g_array_append_val(pMesh->tesselations, curTess);
+       g_array_append_val(pMesh->tessellations, curTess);
 }
 
 #include "ShimOGL.h"
diff --git a/board3d/font3dOGL.c b/board3d/font3dOGL.c
index 45e38461..c6cbbfc8 100644
--- a/board3d/font3dOGL.c
+++ b/board3d/font3dOGL.c
@@ -19,7 +19,7 @@
 #include "config.h"
 #include "legacyGLinc.h"
 
-#include <GL/glu.h>    /* Used for vertex tesselation */
+#include <GL/glu.h>    /* Used for vertex tessellation */
 
 #include "fun3d.h"
 #include "util.h"
@@ -218,8 +218,8 @@ MAArenderGlyph(const FT_Outline* pOutline, int AA)
        glNormal3f(0.f, 0.f, 1.f);
        if (!AA)
        {       // Inner part of font
-               for (index = 0; index < mesh.tesselations->len; index++) {
-                       Tesselation* subMesh = 
&g_array_index(mesh.tesselations, Tesselation, index);
+               for (index = 0; index < mesh.tessellations->len; index++) {
+                       Tessellation* subMesh = 
&g_array_index(mesh.tessellations, Tessellation, index);
 
                        glBegin(subMesh->meshType);
                        for (point = 0; point < subMesh->tessPoints->len; 
point++) {
@@ -291,7 +291,7 @@ PopulateMesh(const Vectoriser* pVect, Mesh* pMesh)
 
        combineList = NULL;
 
-       pMesh->tesselations = g_array_new(FALSE, FALSE, sizeof(Tesselation));
+       pMesh->tessellations = g_array_new(FALSE, FALSE, sizeof(Tessellation));
 
        gluTessCallback(tobj, GLU_TESS_BEGIN_DATA, GLUFUN(tcbBegin));
        gluTessCallback(tobj, GLU_TESS_VERTEX_DATA, GLUFUN(tcbVertex));
diff --git a/board3d/fun3d.h b/board3d/fun3d.h
index df06079f..bb44ddba 100644
--- a/board3d/fun3d.h
+++ b/board3d/fun3d.h
@@ -98,10 +98,10 @@ typedef struct {
 typedef struct {
        GArray* tessPoints;
        GLenum meshType;
-} Tesselation;
+} Tessellation;
 
 typedef struct {
-       GArray* tesselations;
+       GArray* tessellations;
 } Mesh;
 
 #define TT_COUNT 3              /* 3 texture types: general, piece and hinge */
diff --git a/board3d/misc3d.c b/board3d/misc3d.c
index e73a1a8c..8d1ca04f 100644
--- a/board3d/misc3d.c
+++ b/board3d/misc3d.c
@@ -64,8 +64,8 @@ idle(BoardData3d * bd3d)
 
 void
 StopIdle3d(const BoardData * bd, BoardData3d * bd3d)
-{                               /* Animation has finished (or could have been 
interruptted) */
-    /* If interruptted - reset dice/moving piece details */
+{                               /* Animation has finished (or could have been 
interrupted) */
+    /* If interrupted - reset dice/moving piece details */
     if (bd3d->shakingDice) {
         bd3d->shakingDice = 0;
         updateDiceOccPos(bd, bd3d);
diff --git a/eval.h b/eval.h
index 9a09b131..02e6780b 100644
--- a/eval.h
+++ b/eval.h
@@ -51,7 +51,7 @@
                                  * rollouts do. */
 #define OUTPUT_CUBEFUL_EQUITY 6
 
-/* Cubeful evalutions */
+/* Cubeful evaluations */
 typedef enum {
     OUTPUT_OPTIMAL = 0,
     OUTPUT_NODOUBLE,
-- 
2.54.0


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