On Mon, 23 Nov 2020 at 17:08, Reuben Thomas <r...@sc3d.org> wrote:

> Good question! Looks like the code is relying on the definitions matching.
> (I used one of the sample debugger stubs, which seems not to have been
> changed for many years; meanwhile, gdb seems to have introduced its own
> enumeration. I guess I'll look into this again at some point.) It doesn't
> seem to matter much anyway, as GDB's remote stub communicator only seems to
> ever use two concrete values. I guess the rest are just indicative. TBH
> it's several months since I worked on the code and it was my first time
> hacking inside GDB!
>

Yes, looks like the example code is outdated, and I should be using
include/gdb/signals.h rather than native signal.h. Thanks for raising this
question, Eli! This means in any case that I don't have a use for these
signal numbers on Windows.

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