Three bugs in gdl2/EOAccess/EODatabaseContext.m:
- in setDelegate:, the == in the while loop must be replaced by a single =
- in -relayPrimaryKey:object:entity:, the test if(isToMany) must be done only if value != nil
- in -_fireArrayFault:, the call [EOFault clearFault: object] must be replaced by [object self], because it may happen that object is not a fault, thus the call would raise; invoking self instead clears the fault if it is one
St�phane
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