=================== BUG #4662: LATEST MODIFICATIONS ==================
http://savannah.gnu.org/bugs/?func=detailbug&bug_id=4662&group_id=99

Changes by: Gregory John Casamento <[EMAIL PROTECTED]>
Date: Sun 08/10/2003 at 16:01 (US/Eastern)

            What     | Removed                   | Added
---------------------------------------------------------------------------
            Severity | 5 - Major                 | 4
          Resolution | None                      | Fixed
              Status | Open                      | Closed


------------------ Additional Follow-up Comments ----------------------------
For those using Gorm 0.3.0 the workaround for this is to simply hit "ignore" until the 
item is added.  The fix is described below.

The pasteType:fromPasteBoard:parent: method was calling "frame" unconditionally on all 
objects being copied.  I made this conditional so that if the object responds to the 
frame message it is called, if not the loop continues.  This change corrects the issue.

GJC



=================== BUG #4662: FULL BUG SNAPSHOT ===================


Submitted by: stefanu                 Project: GNUstep                      
Submitted on: Thu 08/07/2003 at 17:53
Category:  Gorm                       Severity:  4                          
Bug Group:  Bug                       Resolution:  Fixed                    
Assigned to:  gcasa                   Status:  Closed                       

Summary:  Unable to drag new menu item to a menu (exception)

Original Submission:  When I drag new menu item from palette to a menu i get:

NSInvalidArgumentException: NSMenuItem(instance) does not recognize frame.

Follow-up Comments
*******************

-------------------------------------------------------
Date: Sun 08/10/2003 at 16:01       By: gcasa
For those using Gorm 0.3.0 the workaround for this is to simply hit "ignore" until the 
item is added.  The fix is described below.

The pasteType:fromPasteBoard:parent: method was calling "frame" unconditionally on all 
objects being copied.  I made this conditional so that if the object responds to the 
frame message it is called, if not the loop continues.  This change corrects the issue.

GJC


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http://savannah.gnu.org/bugs/?func=detailbug&bug_id=4662&group_id=99

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