On 24 Feb 2004, at 15:54, Wim Oudshoorn wrote:
If no one objects I will commit this patch.
Problem ------- On MinGW if a program becomes multithreaded it will bail out.
Reason ------ If a program becomes multithreaded GSPerformHolder will be set up. This in turn will create a pipe to communicate between threads. However pipes are not sockets and when it registers the pipe (non-socket) with the runloop of the default thread it will bail out because the runloop does not understand pipes
Solution -------- Temporary solution is to remove the offending code on MinGW. This will break performSelectorOnMainThread methods, but at least multithreading will work.
(This is a short term solution)
Does windows support socketpair()? Perhaps we could use a socketpair to create connected sockets instead of a pipe?
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