Fred Kiefer wrote: > > Keep in mind that GDI's colors are backwards -- BGR, not RGB -- and > > when you use transparency, they're BGRA. You need to swap red and > > blue. > > Could you please explain how this affects the current code (with or > without AlphaBlend) in the win backend? I thought that the colour order > needs to be specificed when an image is created from a bitmap and after > this step it is up to windows to sort the colours. You seem to suggest > something different, which I still don't understand. > Perhaps basing your remark on the code in WIN32GState would help me to > get your point.
Last time you did it (transparency), you said that transparency worked, but that the red and blue channels were messed-up/swapped. I just gave you a reason that may be the case. -- | Jeff Teunissen -=- Pres., Dusk To Dawn Computing -=- deek @ d2dc.net | GPG: 1024D/9840105A 7102 808A 7733 C2F3 097B 161B 9222 DAB8 9840 105A | Core developer, The QuakeForge Project http://www.quakeforge.net/ | Specializing in Debian GNU/Linux http://www.d2dc.net/~deek/ _______________________________________________ Bug-gnustep mailing list [EMAIL PROTECTED] http://lists.gnu.org/mailman/listinfo/bug-gnustep
